Dark Citadel: Adventure Ideas for Fistandantilus’ Legacy

It is not a secret that I think Fistandantilus is one of the best villains in Dragonlance. He is powerful, evil and importantly enigmatic. We don’t really know all that much about him at the end of the day. Yet, he is very present, especially in Chronicles and Legends, albeit behind the scenes. Due to his connection to Raistlin we learn some tidbits and some might argue that he returns in almost full form during Dragons of the Hourglass Mage.

But what if we look at the character before his encounter with Raistlin. He had an unusually long life span, during which he created many spells and magical items. Could that be used in a meaningful way in a campaign set during The Age of Mortals? He must have left things behind. Could there be an arc here, where the players explore some of his former dwellings and find clues to old mage’s dealings throughout the centuries. Maybe they will find more questions than answers. Maybe some his spells can be used to restore the land or fight the Dragon Overlords?

Enter Dark Citadel: The Legacy of Fistandantilus. My very own attempt at writing up an adevnture type storyline where the players explore Skullcap and Ulgaard in search of Fistandantilus’ lost magic.

This is a small snippet of what I have in mind.

In the obsidian ruins of Skullcap, the past is not dead — it’s waiting.

When a forbidden tome penned by Fistandantilus himself resurfaces, Tarsis becomes a battleground of secrets. A silent cabal hunts for lost magic, a silver‑haired sage knows more than he admits, and the shadows of the Dark One coil through forgotten halls beneath the Garnet Mountains.

Adventurers who descend into Zhaman’s shattered depths will find more than undead echoes and twisted iron — they’ll uncover a legacy powerful enough to reshape Ansalon.

Some doors were sealed for a reason. This adventure opens them.

Some legacies refuse to die.

Moving forward; Dragonlance v. Next

For a while now, I have been wanting to write a blog post about how one could move Dragonlance forward in the timeline, without destroying what came before. I think the Greyhawk community did a pretty good job of doing this on their own, after the setting was abandoned by Wizards of the Coast, however, the Dragonlance community has not really done the same thing. Truth be told, I wonder if there really is a Dragonlance gaming community around?

The starting point should be the end of the Dark Disciple trilogy, as that was the last published work on Dragonlance that moved the setting forward. Obviously Dragonlance Destinies opened the possibility of a different timeline, one in which Chaos is never released, but let’s not assume it will have an impact on any future releases.

So, if we stick to the published work, there are several constraints we need to consider:

  • Takhisis and Paladine are dead.
  • The other gods are back
  • The elves have been driven from their homelands and now reside in the valley of The Blue Phoenix.
  • High Sorcery is being rebuilt
  • Sorceres and mystics excist
  • There are still a few Dragon Overlords around
  • The minotaurs have conquered Silvanesti
  • Lord Golgren is trying to rebuild the ogre nations with one hand
  • The Tower of Palanthas is now located in Nightlund
  • Lord Soth has left the building
  • The knights of Takhisis/Neraka are still around to some extent
  • Mystics and sorcerers are around
  • Mina excists now

There has been a tendency to build the storyline around grand wars, so maybe the future should take a different turn, and make the storyline more focused on rebuilding the world. However, this could sow the seeds for new conflicts. Conflicts that start small with the potential to develop into something much bigger.

Maybe the future conflicts are less about what the gods want, and more about what the peoples of Krynn want? Here’s a list of random ideas that could be developed:

  • Lord Golgren wants to expand Ogre culture and Ogre territory and decide to attack the minotaurs in Silvanesti.
  • The Knights of Neraka try to re-establish a powerbase in the valley of Neraka but must be covert.
  • The Wizards of High Sorcery attempt to secure the Tower of Knightlund but seeking to appoint a new master of the tower.
  • The elves create a new homeland in the valley The Blue Phoenix but plan to go back to Qualinesti and re-establish that kingdom.
  • Since the minotaurs have invaded Silvanesti, maybe they are vulnerable to attacks at home.
  • Tarsis is being rebuilt. After the forest of Qualinesti has expanded Tarsis has a new opportunity to rekindle its economic future. Maybe there are various factions in the city vying for control of tis future. And let’s not forget about the library of Khrystan.

I believe there are many more ideas that could be explored here, but these are just some of the ones I have been toying with. There could be many great campaigns still to be had in Krynn all one needs to do is to dream a little and come up with some good ideas.

Dragons of Deceit

I have been complaining about the lack of Dragonlance content for several years now, and finally, when a new book arrives, I am not super enthused.

Going back to relive the time of the original Chronicles is not all that exciting, and I have a feeling they are going to Last Jedi Dragonlance.

Let’s hope I am wrong.

It’s official

I am a little concerned that we will get more War of the Lance stuff. Moving Dragonlance forward would have been really great in my opinion.

That being said, I am just happy we get new books – eventhough I sound like grognard 😉